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81. EvE UI / Keybinds for PvP - in EVE General Discussion [original thread]
I've actually often wondered why they couldn't code multiple keybind sets you can switch between in the client itself. Not really sure how difficult it would be to do so, but a lot of games have the ability to switch between keybind sets (for dif...
- by Sylveria Relden - at 2015.01.11 21:53:12
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82. Improving the Fitting Experience - in Player Features and Ideas Discussion [original thread]
+1 Make drone stats reflective of equipped modules +1 Weapon Grouping ability (from the fitting window) Perhaps even add a "summary" page somehow reflecting the difference in changes when you swap out modules? Like a "Before and After" summary? (...
- by Sylveria Relden - at 2015.01.11 21:36:42
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83. How to Redeem One Plex - in EVE General Discussion [original thread]
Scipio Artelius wrote: Sylveria Relden wrote: If the main is on the same account, you can return the PLEX to the redeeming system, log in with your main and reclaim it, FYI If it's on the same account, even this isn't necessary. Just act...
- by Sylveria Relden - at 2015.01.11 20:59:35
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84. Fighting a cruiser with a battleship - in EVE General Discussion [original thread]
Saul Weintraub wrote: So this is for PvE mission running only. PvP is a separate ball game and out of the scope of this post. I run level 4 missions with a raven and equip it with cruise missiles. I find that the drones I bring along can wipe ...
- by Sylveria Relden - at 2015.01.11 20:31:49
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85. How to Redeem One Plex - in EVE General Discussion [original thread]
Catain Tsuruomo wrote: The other plex I'd probably like to use for standard game-play on my main character. Any likelihood that CCP would split it for the main? Once you've split the stack (shift-left click drag) you can do whatever you like...
- by Sylveria Relden - at 2015.01.11 20:05:48
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86. How to Redeem One Plex - in EVE General Discussion [original thread]
Oh and FYI it gives you a dialog to confirm the action before you actually apply the PLEX to the training. (so you still have an option to cancel)
- by Sylveria Relden - at 2015.01.11 19:42:48
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87. Why Afk is fine in highsec - in EVE General Discussion [original thread]
Concord Guy's Cousin wrote: There can be consequences to going AFK, if you're not willing to accept those consequences you shouldn't go AFK. This. And it doesn't matter what security status the region, either. You go AFK and it's your a**.
- by Sylveria Relden - at 2015.01.11 19:19:54
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88. T3 Destroyers - Release rate - in EVE General Discussion [original thread]
SoonGäó
- by Sylveria Relden - at 2015.01.11 07:41:53
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89. stratios or t3 ? - in Ships and Modules [original thread]
Value per isk alone- Stratios is your ship. Lots of base bonuses for everything, really decent tank, etc. If you've got good drone skills it's really going to shine for you. If not, well... T3 is more likely going to be better. By the time you s...
- by Sylveria Relden - at 2015.01.10 01:28:40
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90. Character selection screen update - in EVE General Discussion [original thread]
Meh, I'll just be happy when they add a "Log out to Character Selection" button, instead of having to constantly quit the client and relaunch it to switch on the same account.
- by Sylveria Relden - at 2015.01.03 19:11:52
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91. Next pirate faction to receive their own ships? - in EVE General Discussion [original thread]
Wait, I thought pirates *steal* or explode ships? Since when did they start "asking" for them? Is this a ransom thread for CCP? :P
- by Sylveria Relden - at 2015.01.03 19:09:25
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92. Battlecruisers -- Lost because they're not different enough - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: I believe that the problem is not that the ganglinks aren't useful, but that fleets don't bother to employ squad boosters with links. It would be even more important if ganglinks were on-grid only. THIS. It speak...
- by Sylveria Relden - at 2015.01.02 02:40:45
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93. More total players online at the same time. 70k possible? - in EVE General Discussion [original thread]
Anything's possible , however not everything is probable . (not to be confused with probe-able , which is a completely different matter)
- by Sylveria Relden - at 2015.01.02 01:21:52
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94. Can We Fix The T3 Logistics Subsystems? - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: M1k3y Koontz wrote: T3 logi sub needs help, double the default repper range would make them useable without making it outclass logistics. No nerf to the output along with the range boost? Surely You're Joking. ...
- by Sylveria Relden - at 2015.01.02 00:45:49
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95. Battlecruisers -- Lost because they're not different enough - in Player Features and Ideas Discussion [original thread]
I'd have to agree that the BC's could use better role bonuses- and perhaps the link bonuses could instead be incorporated into Command Ships (for which their more suited, intended for anyway). I can't remember a single time when I used links on a...
- by Sylveria Relden - at 2015.01.01 20:29:35
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96. Can We Fix The T3 Logistics Subsystems? - in Player Features and Ideas Discussion [original thread]
T3's are meant to be multi-purpose ships- i.e., "jack of all trades, master of none ". The rebalance they started a while back was meant to stop the overshadowing of T3's being overused for the roles that other ships had been created for. T3 ...
- by Sylveria Relden - at 2015.01.01 20:14:19
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97. Sticky:Dev blog: Physical Based Rendering and making EVE look "Rea... - in EVE Information Portal [original thread]
The colors look a ton better after the patch. The Gallente green looks substantially better - not as "lime" as it was before. The Amarr combination looks a lot better, too- the gold still stands out but it's not quite as reflective. Awesome job on...
- by Sylveria Relden - at 2014.12.12 00:53:31
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98. Sticky:Dev blog: Physical Based Rendering and making EVE look "Rea... - in EVE Information Portal [original thread]
My opinion? Amarr ships really got the worst end of the stick with this first pass- mainly due to the lighting system and materials used for ships. Caldari and Minnie ships look fine- but the Gallente ships...the green looks horrid. (if it was mor...
- by Sylveria Relden - at 2014.12.10 14:51:58
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99. Sticky:Dev blog: Starmap Improvements - A Map To Treasure - in EVE Information Portal [original thread]
Full screen map overlay/underlay... yes please. If you made it have the same sort of functionality as the Combat Overlay where you could turn it on/off with a keystroke or hotkey, even better. I'm liking the direction this is going.
- by Sylveria Relden - at 2014.12.05 02:30:29
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100. Burn the Blue Donut - in EVE General Discussion [original thread]
Well, you know.... because nothing says "Please reduce my residual rental income and don't trust me anymore." like killing off your own renters. I think the money is why there's an agreement to begin with- although I could be wrong.
- by Sylveria Relden - at 2014.07.30 00:55:00
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